![]() From 3DXchange export as an OBJ to the location of your choice.ĭivide the mesh to level 5 then return to level 3 to begin work. From iClone, send the character into 3DXchange via the button on the right side-menu. After creating a mesh that suits your needs, you are ready to send it to iClone. ![]() Calves, thighs, forearms and upper arms were all slimmed to near comic proportions since a stylized look is our goal. In this case, I used a combination of the Male face and body sliders along with slimming down the waist and lower trunk all the way to the feet. Next use a combination of sliders to create a base mesh that suits your needs in general. Starting with the default character project, with actor selected, press the Reset button. Transforming the Base Mesh into a Unique Character Prepping the Base Character in Character Creator In fact, we don't even see a menu that mentions rigging! We finally get to do the fun stuff, while Reallusion sweats the details and takes care of the tedious nature of rigging behind the scene completely invisible to the user. We also export the modified low density mesh to use as a replacement mesh in 3DXchange which works out all the rigging details for us. We then generate a normal map based on the high density mesh sculpt and use it to project that sculpt onto the low density mesh of the original model. ![]() Since the pipeline takes care of all the tedious work like rigging, we can concentrate on the creative part of the project by using third-party modeling applications like ZBrush, Mudbox and Sculptris to modify the mesh at a higher division level. Then we'll take this through the iClone pipeline (Character Creator > iClone 6 > 3DXchange 6) to ZBrush for sculpting and enhancement of the base mesh we prepped in CC. In this tutorial we will prepare a base mesh in Reallusion's Character Creator (CC) using morph sliders to control the output. Learn to morph, sculpt and create 3D characters using the Reallusion Character Creator with ZBrush. ![]()
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